Seventh Heaven

Commander
WRG
5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(357 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10
Fast mana1
1+10
Mana rocks2
2+6
1G+4
Mana dorks7
G+6
G+5
G+5
G+5
1G+1
1GG+3
2G+1
Land ramp6
1G+6
1G+6
1G+5
1G+5
1G+5
2G+5
Other acceleration1
3G+3
Treasure generators1
2R+4
Commander Synergy (1 groups)+1
Draw engines10
2G+5
1GW+5
2G+5
1RG+5
1GG+3
2R+3
3G+5
3G+5
2GG+5
3GG+3
Cantrips & burst draw4
2G+4
1WW+1
2GG+2
2RRGG+1
Recursion1
3RW+1
Value engines5
1G+4
1RGW+1
2RR+1
3WW+1
4RR+3
Spot removal8
W+7
W+6
2G+6
2R+5
2W+5
1RGW+1
3GGG+1
2RRGG+1
Board wipes2
2WW+5
4WW+5
Stax & hate1
1GW+5
Protection5
1G+7
2+6
2+5
2W+3
2WW+1
Mana Acceleration (17 sources)+7
Fetchlands3
+8
+5
+5
Dual & shock lands7
+6
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands3
+3
+3
+4
Combat Damage Synergy: token swarm strategy, 2 extra combats, 3 haste enablers, 6 evasion enablers, aristocrats engine, 1 damage multiplier+25
Commander Synergy (1 groups)+1
Synergy pieces14
2G+1
2RG+4
3G+2
3GG+3
3RG+1
3RR+1
4GG+5
4GG+5
3GGG+1
4RR+1
4GG+1
4RR+1
+2 more
Win conditions2
2R+2
4RR+3
Combat threats5
2R+1
2RG+1
2RG+1
3R+1
3RW+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
Mana base88Speed75Threats70

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Stompy / Big Mana22 cards

22 high-impact creatures. Ramp into massive threats that dominate the board.

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Legends Matter17 cards

17 legendary synergies. Your legends grow stronger together.

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Aggro13 cards

13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.