Commander
5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(357 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks7
Land ramp6
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Draw engines10
Cantrips & burst draw4
Recursion1
Value engines5
Spot removal8
Board wipes2
Stax & hate1
Protection5
Mana Acceleration (17 sources)+7ⓘ
Fetchlands3
+8
+5
+5
Dual & shock lands7
+6
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands3
+3
+3
+4
Combat Damage Synergy: token swarm strategy, 2 extra combats, 3 haste enablers, 6 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces14
Win conditions2
Combat threats5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base88Speed75Threats70
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
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Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.