Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence287 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks4
Mana dorks3
Other acceleration3
Treasure generators2
Draw engines1
Cantrips & burst draw20
Recursion1
Value engines4
Counterspells8
Spot removal4
+4
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+13ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands4
+6
+5
+4
+4
Utility lands4
+2
+2
+2
Taplands4
+2
+2
+2
Basic lands2
+11
+11
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces2
Combat threats3
Drain effects10
Token generators4
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Mana base75Speed71Consistency68
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)11 cards
This deck generates value from sacrificing and recurring creatures.
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Burn16 cards
16 damage dealers. Burn opponents down with direct damage.
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Storm16 cards
16 storm synergies. Chain spells for exponential value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.