Commander
2.7±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(156 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15ⓘ
Mana dorks3
Land ramp11
Other acceleration2
Glass Cannon (high ramp, low draw)+-10ⓘ
Draw engines1
Cantrips & burst draw3
Spot removal2
Graveyard hate2
Protection3
Combat Damage Synergy: 3 haste enablers+6ⓘ
Synergy pieces1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base89Speed77Interaction23
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Elf Tribal9 cards
9 elf creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.