Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(413 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks2
Land ramp7
Other acceleration1
Tutors1
Draw engines9
Cantrips & burst draw2
Recursion1
Counterspells4
Spot removal7
Artifact/enchantment removal1
Board wipes1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands4
Dual & shock lands7
Premium utility lands2
Utility lands10
Taplands1
Combat Damage Synergy: token package, 7 token doublers, 2 haste enablers, 4 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces9
Win conditions3
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.8 (Bracket 3)+Game Changers→ Bracket 4
Mana base89Interaction87Speed80
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.