Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(612 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Mana rocks1
Mana dorks1
Land ramp5
Other acceleration1
Commander Draw Engine (Kellan, Inquisitive Prodigy provides card draw)+10ⓘ
Tutors9
Cantrips & burst draw7
Recursion5
Value engines4
Counterspells15
Spot removal7
Graveyard hate3
Stax & hate1
Protection4
Two-Color Powerhouse Lands (5)+17ⓘ
Fetchlands7
Dual & shock lands6
Premium utility lands2
Utility lands19
Taplands6
Basic lands1
Island+2
4 Combo(s) Detected (Consistency: 90%)+38ⓘ
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Combo pieces7
Sacrifice outlets1
Token generators2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Mana base97Interaction96Consistency95
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Counter Control13 cards
13 counterspells. Control the stack and protect your win conditions.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Bounce7 cards
7 bounce effects. Return permanents to hand for tempo advantage.