Commander
3.1±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(184 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks5
Land ramp4
Other acceleration2
Tutors1
Draw engines4
Cantrips & burst draw1
Recursion1
Spot removal4
Board wipes1
Stax & hate2
Protection5
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands7
Taplands3
Combat Damage Synergy: 3 haste enablers, 3 damage multipliers+18ⓘ
Win conditions4
Combat threats8
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base79Speed64Interaction54
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
+1/+1 Counters43 cards
43 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.