Commander
3.5±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(223 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks1
Mana dorks1
Land ramp5
Treasure generators2
Commander Draw Engine (Zimone and Dina provides card draw)+10ⓘ
Draw engines3
Cantrips & burst draw5
Recursion4
Counterspells2
Spot removal6
Graveyard hate1
Board wipes2
Protection4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands4
Utility lands10
Taplands3
Combat Damage Synergy: token package, 3 token doublers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces12
Win conditions1
Combat threats5
Sacrifice outlets1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats83Mana base77Interaction56
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters20 cards
20 counter synergies. Grow your creatures over time for massive threats.
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.