Commander
No commander provided7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(478 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks2
Land ramp1
Other acceleration2
Treasure generators2
Tutors2
Draw engines6
Cantrips & burst draw6
Recursion1
Value engines2
Counterspells4
Spot removal8
Graveyard hate2
Board wipes2
Stax & hate1
Protection4
Fetchlands2
Dual & shock lands6
Premium utility lands4
Utility lands10
2 Combo(s) Detected (Consistency: 68%)+25ⓘ
Combat Damage Synergy: 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine+21ⓘ
Combo pieces5
Synergy pieces1
Win conditions2
Combat threats2
Drain effects3
Token generators2
Reanimation4
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats95Interaction87Mana base87
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Demon Tribal13 cards
13 demon creatures detected. Tribal synergies can create powerful board states.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.