Commander
8.8±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(600 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks2
Mana dorks13
Other acceleration1
Commander Draw Engine (Voja, Jaws of the Conclave provides card draw)+10ⓘ
Tutors11
Draw engines4
Cantrips & burst draw1
Value engines2
Counterspells2
Spot removal4
Graveyard hate1
Stax & hate5
Mana Acceleration (20 sources)+10ⓘ
Fetchlands4
Dual & shock lands7
Premium utility lands5
Utility lands10
Taplands3
3 Combo(s) Detected (Consistency: 88%)+32ⓘ
Combat Damage Synergy: token package, 1 extra combat, 3 tribal lords, 2 haste enablers, 2 evasion enablers+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces6
Synergy pieces2
Win conditions2
Combat threats2
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.8 → Bracket 4
Mana base93Speed91Interaction90
-0.3 below Bracket 5 threshold (8.5)
✓
✓
Mass land denial (1)
✓2-card combo
✕Extra turns — none
Themes10 total
Elf Tribal25 cards
25 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal14 cards
14 druid creatures detected. Tribal synergies can create powerful board states.