Commander
No commander provided5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(391 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks2
Mana dorks1
Land ramp9
Treasure generators2
Tutors2
Draw engines7
Cantrips & burst draw4
Recursion6
Value engines3
Counterspells3
Spot removal2
Graveyard hate2
Board wipes2
Stax & hate4
Protection1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands5
Dual & shock lands2
Premium utility lands2
Utility lands2
Taplands3
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+19ⓘ
Combo pieces1
Synergy pieces2
Win conditions4
Combat threats1
Drain effects1
Token generators5
Reanimation4
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base86Threats85Consistency83
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.