Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(413 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana6
Other acceleration1
Treasure generators3
Tutors7
Draw engines6
Cantrips & burst draw2
Recursion4
Value engines3
Counterspells1
Spot removal1
Board wipes1
Stax & hate1
Edict effects2
Protection2
Mono-Color Powerhouse Lands (3)+14ⓘ
Mono-Color Mana Base (no fixing needed)+10ⓘ
Utility lands6
Taplands1
Basic lands1
Swamp+30
1 Combo(s) Detected (Consistency: 94%)+24ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces2
Synergy pieces6
Combat threats1
Sacrifice outlets1
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Consistency93Threats86Mana base70
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Artifacts Matter11 cards
11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.