Commander
8.0±0.4
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.7
High confidence553 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy+9ⓘ
Heavy Curve−10ⓘ
Fast mana4
Mana rocks3
Land ramp1
Other acceleration7
Treasure generators3
Commander Synergy+7ⓘ
Tutors4
Draw engines8
Cantrips & burst draw1
Scry & Surveil1
Recursion4
Value engines4
Artifact/enchantment removal1
Spot removal2
Graveyard hate1
Board wipes4
Stax & hate4
Protection11
Mono-Color Powerhouse Lands+25ⓘ
Mana Acceleration+3ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands14
Taplands4
Basic lands1
6 Combo Families+49ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+5ⓘ
Combo pieces9
Synergy pieces1
Win conditions6
Combat threats9
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0 → Bracket 4
1.0 above Bracket 3 ceiling (7)
1.0 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 3
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Lifegain24 cards
24 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Angel Tribal21 cards
21 angel creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
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History8 snapshots
Grade
Power8.0→8.0—
BracketB4→B4
Vectors
Velocity
83→83
—
Consistency
84→83
-1
Interaction
85→85
—
Efficiency
84→84
—
Lethality
98→97
-1
Card Changes
Added (1)
Removed (1)
Grade
Power8.0→8.0—
BracketB4→B4
Vectors
Velocity
83→83
—
Consistency
84→84
—
Interaction
85→85
—
Efficiency
85→84
-1
Lethality
97→98
+1
Card Changes
Added (1)
Removed (1)
Grade
Power8.0→8.0—
BracketB4→B4
Vectors
Velocity
83→83
—
Consistency
82→84
+2
Interaction
87→85
-2
Efficiency
85→85
—
Lethality
97→97
—
Card Changes
Added (3)
Removed (3)
Grade
Power8.0→8.0—
BracketB4→B4
Vectors
Velocity
83→83
—
Consistency
84→82
-2
Interaction
86→87
+1
Efficiency
85→85
—
Lethality
98→97
-1
Card Changes
Added (6)
Removed (6)
Combos:7→6-1
Grade
Power8.0→8.0—
BracketB4→B4
Vectors
Velocity
83→83
—
Consistency
84→84
—
Interaction
85→86
+1
Efficiency
85→85
—
Lethality
98→98
—
Card Changes
Added (2)
Removed (2)
Combos:6→7+1
Grade
Power8.0→8.0—
BracketB4→B4
Vectors
Velocity
83→83
—
Consistency
83→84
+1
Interaction
85→85
—
Efficiency
83→85
+2
Lethality
98→98
—
Card Changes
Added (2)
Removed (1)
Grade
Power7.5→8.0+0.5
BracketB4→B4
Vectors
Velocity
83→83
—
Consistency
83→83
—
Interaction
85→85
—
Efficiency
83→83
—
Lethality
96→98
+2
Card Changes
Added (1)
Removed (1)
Combos:4→6+2
Grade
Power6.2→7.5+1.3
BracketB3→B4(+1)
Vectors
Velocity
83→83
—
Consistency
83→83
—
Interaction
84→85
+1
Efficiency
83→83
—
Lethality
92→96
+4
Card Changes
Added (2)
Removed (2)
Combos:0→4+4