Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(479 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks4
Land ramp2
Treasure generators3
Tutors2
Draw engines5
Cantrips & burst draw2
Value engines2
Counterspells1
Spot removal3
Artifact/enchantment removal1
Board wipes2
Protection6
Fetchlands5
Dual & shock lands9
Premium utility lands4
Utility lands3
Taplands7
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 tribal lords, 2 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 64%)+24ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces4
Synergy pieces3
Win conditions4
Combat threats6
Sacrifice outlets3
Drain effects2
Token generators2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Mana base95Threats94Interaction68
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Vampire Tribal22 cards
22 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.