Commander
No commander provided7.8±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(554 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks9
Land ramp3
Treasure generators1
Tutors2
Draw engines8
Value engines6
Counterspells7
Spot removal6
Graveyard hate1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands5
Utility lands6
Taplands4
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 66%)+20ⓘ
Tempo Control (lockout lethality)+9.8ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Synergy pieces2
Win conditions2
Combat threats4
Drain effects1
Token generators3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.8 → Bracket 4
Mana base94Threats93Speed88
1.3 above Bracket 3 ceiling (6.5)
0.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Elf Tribal18 cards
18 elf creatures detected. Tribal synergies can create powerful board states.
Faerie Tribal14 cards
14 faerie creatures detected. Tribal synergies can create powerful board states.