HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
WR

Blame Game (B3, 4.7)

viaMoxfieldMoxfield·Updated 21h ago·26 views·

Power level

5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence367 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks4
Treasure generators4
Other acceleration1
Commander Draw Engine+15ⓘ
Commander Synergy+1ⓘ
Draw engines5
Scry & Surveil1
Recursion1
Value engines3
Control Strategy+30ⓘ
Spot removal10
Board wipes1
Stax & hate11
Protection9
Soft interaction6
Two-Color Powerhouse Lands+4ⓘ
Fetchlands9
Dual & shock lands4
Premium utility lands4
Utility lands5
Taplands3
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces2
Win conditions1
Combat threats9
Token generators1
Enablers2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3

0.3 above Bracket 2 ceiling (5)

1.7 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Stax (Commander)10 cards

This deck uses resource denial and tax effects to slow opponents down.

,,,,
Forced Combat / Goad27 cards

27 forced combat effects. Make opponents attack each other.

,,,,
Token Strategy9 cards

9 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History3 snapshots

Grade

Power4.5→5.3+0.8
BracketB2→B3(+1)

Vectors

Velocity
43→43
—
Consistency
51→52
+1
Interaction
89→89
—
Efficiency
94→94
—
Lethality
73→73
—

Grade

Power4.5→4.5—
BracketB2→B2

Vectors

Velocity
43→43
—
Consistency
50→51
+1
Interaction
43→89
+46
Efficiency
94→94
—
Lethality
71→73
+2

Grade

Power5.2→4.5-0.7
BracketB3→B2(-1)

Vectors

Velocity
41→43
+2
Consistency
50→50
—
Interaction
86→43
-43
Efficiency
94→94
—
Lethality
70→71
+1