Blame Game

4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Commander combat pressure
High confidence(324 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Draw Engine (Nelly Borca, Impulsive Accuser provides card draw)+15
Cantrips & burst draw1
Recursion1
Combat Damage Synergy: token package, 2 extra combats, 3 haste enablers, 1 evasion enabler, aristocrats engine, 6 damage multipliers+25
Synergy pieces1
Win conditions1
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.7 → Bracket 3
Mana base94Interaction83Threats60

0.2 above Bracket 2 ceiling (4.5)

1.8 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Forced Combat / Goad27 cards

27 forced combat effects. Make opponents attack each other.

Token Strategy9 cards

9 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.