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Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence443 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks4
Land ramp1
Tutors2
Draw engines6
Cantrips & burst draw5
Scry & Surveil1
Recursion3
Value engines1
Counterspells1
Spot removal10
Graveyard hate2
Board wipes2
Stax & hate2
Edict effects1
Protection1
Two-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands4
Taplands4
Basic lands2
3 Combo(s) Detected (Consistency: 70%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+22ⓘ
Commander Synergy+13ⓘ
Combo pieces5
Synergy pieces7
Win conditions3
Combat threats1
Sacrifice outlets4
Drain effects1
Token generators3
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats23 cards
23 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
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