Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(395 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Fast mana2
+5
Mana rocks8
Mana dorks3
Land ramp6
Other acceleration3
Commander Synergy (1 groups)+2ⓘ
Tutors4
Draw engines5
Cantrips & burst draw5
Recursion1
Value engines5
Other1
Counterspells1
Spot removal11
Graveyard hate2
Board wipes2
Stax & hate1
Mana Acceleration (22 sources)+12ⓘ
Premium utility lands3
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands15
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+2
+2
+2
+2
+3
Other1
2 Combo Families (2 lines, Consistency: 98%)+29ⓘ
Commander Synergy (2 groups)+17ⓘ
Tempo Control (lockout lethality)+8.9ⓘ
1 extra turn effect+5ⓘ
Combo pieces4
Synergy pieces1
Win conditions1
Combat threats1
Drain effects2
Token generators2
Reanimation1
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Speed87Threats86Mana base81
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none