Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence506 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana3
0+8
1+10
B+7
Treasure generators4
1BR+4
2B+3
2RR+5
3B+3
Minor treasure1
2B+2
Commander Draw Engine+15
Low Land Count−3
Tutors1
1B+8
Draw engines9
1+8
2+4
2B+5
2W+5
2B+5
1BB+4
2B+3
2BB+5
2BR+2
Cantrips & burst draw2
1B+5
1RWB+5
Scry & Surveil2
B+3
1B+1
Recursion2
4W/BW/B+2
+3
Value engines2
1B+4
1RW+2
Artifact/enchantment removal2
R+6
2W+5
Spot removal4
W+7
1B/PB/P+3
1WB+2
2W+2
Board wipes2
XBB+5
RRWWWBB+6
Stax & hate5
1W+7
1W+5
1W+2
1BB+2
1W4WW+1
Edict effects2
1BBB+6
3BB+6
Protection4
W+3
R+3
W+2
1W+2
Low Land Count−3
Fetchlands3
+8
+8
+8
Dual & shock lands6
+6
+6
+6
+4
+4
+4
Premium utility lands6
+6
+5
+5
+5
+5
+4
Utility lands10
2R+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
2BB+2
3W+2
+2
+2
+2
+2
Basic lands3
+1
+1
+1
Combat Damage Synergy+25
Commander Synergy+1
Synergy pieces33
B+4
R+4
2+8
1R+5
1R+5
1B+5
WB+5
1R+4
2+4
1R+4
1W+3
BB+3
1W+2
1W+2
1B+2
1WW+5
2B+5
1BR+5
2W+4
1RW+4
2B+4
1WB+4
2R+4
2W+4
2W+2
1RW+2
2RR+7
3B+6
1RWB+5
2WB+4
3WW+6
3WW+4
1W4WW+1
Win conditions1
RWB+7
Combat threats2
W+2
1RW+11
Sacrifice outlets3
1B+1
2B+2
2BB+5
Drain effects2
XBB+3
WB+3
Extra turns1
3RR+3

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4

Right at the Bracket 4 threshold

2.0 below Bracket 5 threshold (9)

Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Tokens (Commander)33 cards

This deck generates and leverages a wide board of creature tokens.

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Aristocrats17 cards

17 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Human Tribal16 cards

16 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power7.07.0
BracketB4B4

Card Changes

Added (1)

3BB+6