Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence506 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana3
Treasure generators4
Minor treasure1
Commander Draw Engine+15ⓘ
Low Land Count−3ⓘ
Tutors1
Draw engines9
Cantrips & burst draw2
Scry & Surveil2
Recursion2
+3
Value engines2
Artifact/enchantment removal2
Spot removal4
Board wipes2
Stax & hate5
Edict effects2
Protection4
Low Land Count−3ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands6
+6
+6
+6
+4
+4
+4
Premium utility lands6
+6
+5
+5
+5
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
Basic lands3
+1
+1
+1
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces33
Win conditions1
Combat threats2
Sacrifice outlets3
Drain effects2
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tokens (Commander)33 cards
This deck generates and leverages a wide board of creature tokens.
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Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power7.0→7.0—
BracketB4→B4
Card Changes
Added (1)