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HomeExplore decksCommanders
WUBRG

Elected to read

viaArchidektArchidekt·0 views·1h ago

Power level

4.7±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence324 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Mana rocks4
Mana dorks1
Land ramp12
Minor treasure1
Commander Synergy+5ⓘ
Tutors1
Draw engines5
Cantrips & burst draw2
Scry & Surveil2
Recursion5
Value engines13
Synergy support3
Artifact/enchantment removal1
Spot removal6
Graveyard hate1
Board wipes3
Edict effects1
Protection2
Mana Acceleration+7ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands4
Utility lands6
Taplands3
Basic lands5
Other1
Combat Damage Synergy+25ⓘ
Commander Synergy+10ⓘ
Synergy pieces10
Win conditions1
Combat threats10
Sacrifice outlets1
Drain effects1
Token generators5
Clone effects1
Other4

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.7 → Bracket 2

1.7 above Bracket 1 ceiling (3)

0.3 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Token StrategyCore (16 cards)

16 token producers. Go-wide with a creature token army for board presence and combat pressure.

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SagasCore (14 cards)

14 sagas. Multi-chapter enchantments for incremental value.

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Enchantments MatterCore (13 cards)

13 enchantment synergy cards. The deck leverages enchantments for incremental advantage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.