Commander
5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(350 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Other acceleration8
Treasure generators1
Commander Synergy (1 groups)+2ⓘ
Tutors3
Draw engines6
Cantrips & burst draw7
Recursion7
+1
Value engines8
Counterspells3
Spot removal1
Board wipes3
Stax & hate3
Protection4
Mana Acceleration (13 sources)+3ⓘ
Fetchlands4
+8
+8
+8
+8
Dual & shock lands6
+6
+6
+6
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands3
+3
+2
+2
Taplands10
+3
+3
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+1
+3
+3
Combat Damage Synergy: 3 evasion enablers+9ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces10
Win conditions1
Combat threats4
Drain effects2
Reanimation2
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Consistency92Mana base90Threats70
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Enchantress15 cards
15 enchantment synergy cards. Deck rewards you for casting enchantments.
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Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.