Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(394 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Mana rocks3
Treasure generators4
Tutors2
Draw engines10
Value engines2
Spot removal14
Graveyard hate1
Board wipes1
Stax & hate1
Protection5
Two-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands10
Taplands7
Combat Damage Synergy: token package, 1 token doubler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats96Interaction90Mana base78
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy48 cards
48 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.