Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(191 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks3
Other acceleration2
Tutors1
Draw engines3
Cantrips & burst draw16
Recursion2
Value engines3
Counterspells5
Spot removal18
Board wipes1
Stax & hate1
Fetchlands3
Dual & shock lands1
Premium utility lands2
Utility lands6
Taplands5
Combat Damage Synergy: token package, 1 extra combat, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces7
Win conditions1
Combat threats5
Drain effects2
Token generators3
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats78Interaction76Mana base75
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Faerie Tribal23 cards
23 faerie creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Rogue Tribal9 cards
9 rogue creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.