Commander
4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(303 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp1
Other acceleration2
Treasure generators3
Tutors2
Draw engines7
Cantrips & burst draw1
Scry & Surveil1
Recursion2
Value engines2
Counterspells1
Spot removal8
Board wipes1
Stax & hate1
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands1
Utility lands7
Taplands12
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces3
Win conditions2
Combat threats2
Sacrifice outlets1
Token generators4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Mana base83Interaction73Threats68
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
Cleric Tribal13 cards
13 cleric creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.