Commander
7.3±0.4
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(531 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana rocks2
Land ramp2
Draw engines4
Cantrips & burst draw4
Recursion3
Value engines8
Other3
Counterspells3
Spot removal8
Board wipes1
Stax & hate1
Two-Color Powerhouse Lands (2)+6ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands11
Taplands3
5 Combo Families (5 lines, Consistency: 96%)+44ⓘ
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+15ⓘ
Combo pieces8
Synergy pieces10
Win conditions1
Combat threats2
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Threats98Interaction90Consistency79
0.8 above Bracket 3 ceiling (6.5)
1.2 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Blink/Flicker18 cards
18 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Spirit Tribal12 cards
12 spirit creatures detected. Tribal synergies can create powerful board states.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.