Commander
4.9±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(337 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks8
Land ramp2
Treasure generators1
Commander Synergy (2 groups)+9ⓘ
Tutors1
Draw engines8
Cantrips & burst draw3
Value engines4
Other1
Control Strategy Bonus (16 interaction cards)+30ⓘ
Counterspells1
Spot removal14
Artifact/enchantment removal1
Board wipes7
Stax & hate8
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands9
Premium utility lands2
Utility lands10
Taplands4
Other1
Combat Damage Synergy: token package, 2 damage multipliers+12ⓘ
Tempo Control (lockout lethality)+10ⓘ
Commander Synergy (1 groups)+8ⓘ
Win conditions4
Combat threats4
Drain effects2
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 2
Interaction87Mana base86Consistency69
1.9 above Bracket 1 ceiling (3)
-0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Monarch10 cards
10 monarch cards. Become the monarch for extra card draw.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.