Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(408 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana2
Land ramp1
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+4ⓘ
Tutors1
Draw engines7
Cantrips & burst draw6
Counterspells3
Spot removal6
Board wipes5
Protection7
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands3
Taplands5
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Tempo Control (lockout lethality)+6ⓘ
1 extra turn effect+5ⓘ
Combo pieces3
Synergy pieces6
Win conditions2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats90Interaction85Consistency82
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Energy21 cards
21 energy cards. Accumulate and spend energy for powerful effects.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.