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Commander
8.3±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.5
High confidence673 pts
Estimated win turn
T4best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+4ⓘ
Fast mana1
Mana rocks9
Commander Synergy+1ⓘ
Tutors7
Draw engines3
Cantrips & burst draw8
Recursion3
Value engines5
Control Strategy+30ⓘ
Counterspells6
Spot removal11
Graveyard hate1
Board wipes2
Stax & hate1
Protection9
Two-Color Powerhouse Lands+11ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands15
Taplands2
Basic lands2
9 Combo Families+61ⓘ
Commander Synergy+16ⓘ
Combat Damage Synergy+3ⓘ
Combo pieces12
Combat threats1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.3 → Bracket 4
1.3 above Bracket 3 ceiling (7)
0.7 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
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Bounce7 cards
7 bounce effects. Return permanents to hand for tempo advantage.
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