Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(380 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Commander Draw Engine (Gwafa Hazid, Profiteer provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw4
Value engines4
Control Strategy Bonus (12.4 interaction cards)+22ⓘ
Counterspells6
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate27
Protection6
Two-Color Powerhouse Lands (1)+1ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands9
Tempo Control (lockout lethality)+6.4ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces2
Win conditions1
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Game Changers→ Bracket 4
Interaction99Mana base75Consistency45
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stax15 cards
15 stax pieces. Tax and restrict opponents' resources while breaking parity.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Hatebears11 cards
11 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.