Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(430 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks5
Mana dorks1
Land ramp1
Treasure generators1
Tutors4
Draw engines8
Cantrips & burst draw3
Scry & Surveil1
Recursion6
Value engines2
Spot removal3
Stax & hate1
Protection1
Two-Color Powerhouse Lands (2)+7ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands8
3 Combo(s) Detected (Consistency: 100%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces9
Win conditions2
Combat threats3
Sacrifice outlets1
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats97Consistency84Mana base75
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Zombie Tribal12 cards
12 zombie creatures detected. Tribal synergies can create powerful board states.