5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(382 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Other acceleration1
Treasure generators7
Tutors2
Draw engines1
Cantrips & burst draw12
Recursion2
Value engines5
Counterspells4
Spot removal3
Board wipes1
Two-Color Mana Base (no fixing needed)+16ⓘ
Fetchlands1
Premium utility lands2
Utility lands1
Taplands8
3 Combo(s) Detected (Consistency: 66%)+29ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+16ⓘ
Combo Commander: Malcolm, Keen-Eyed Navigator+15ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+2.4ⓘ
Combo pieces5
Synergy pieces1
Win conditions1
Combat threats1
Drain effects1
Extra turns2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats90Consistency80Mana base75
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✓
Extra turns (2)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Pirate Tribal17 cards
17 pirate creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.