Malcolm, the Storm

5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(382 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
3 Combo(s) Detected (Consistency: 66%)+29
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+16
Combo Commander: Malcolm, Keen-Eyed Navigator+15
2 extra turn effects+10
Tempo Control (lockout lethality)+2.4
Synergy pieces1
Win conditions1
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Threats90Consistency80Mana base75

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none

Themes10 total

Pirate Tribal17 cards

17 pirate creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro11 cards

11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos3 total