Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(525 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana7
Land ramp14
Commander Draw Engine (Flubs, the Fool provides card draw)+10ⓘ
Tutors2
Draw engines2
Cantrips & burst draw4
Recursion5
Value engines3
Graveyard hate2
Stax & hate3
Protection1
Mana Acceleration (32 sources)+15ⓘ
Fetchlands10
Premium utility lands3
Utility lands3
3 Combo(s) Detected (Consistency: 54%)+26ⓘ
Combat Damage Synergy: token package+3ⓘ
Combo pieces6
Synergy pieces2
Combat threats1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Speed98Mana base92Threats89
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Storm17 cards
17 storm synergies. Chain spells for exponential value.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Cheerios12 cards
12 cheerios cards. Cast many 0-cost artifacts/equipment with draw engines to storm off.