Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence370 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks4
Mana dorks1
Other acceleration2
Treasure generators1
Commander Draw Engine (Norman Osborn provides card draw)+23ⓘ
Commander Synergy (1 groups)+1ⓘ
Draw engines15
Cantrips & burst draw10
Wheels1
Recursion3
Value engines6
Counterspells3
Spot removal6
Board wipes2
Stax & hate2
Protection2
Fetchlands4
+8
+7
+5
+5
Dual & shock lands1
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands3
+7
+5
+5
Combat Damage Synergy: token package, 1 damage multiplier+7ⓘ
Synergy pieces13
Combat threats3
Drain effects1
Token generators1
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency95Mana base81Threats59
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
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Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Graveyard (Commander)15 cards
This deck uses the graveyard as a primary resource.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.