Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(253 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Land ramp8
Other acceleration1
Tutors2
Draw engines5
Cantrips & burst draw4
Recursion6
Value engines4
Spot removal7
Board wipes1
Mana Acceleration (16 sources)+6ⓘ
Two-Color Powerhouse Lands (2)+3ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands11
Taplands6
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12ⓘ
Synergy pieces14
Win conditions1
Sacrifice outlets1
Token generators2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base84Threats77Speed63
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill16 cards
16 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.