Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(190 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks8
Mana dorks2
Other acceleration1
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw5
Recursion1
Value engines6
Other2
Spot removal1
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands3
Premium utility lands4
Utility lands6
Taplands26
Other1
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces3
Combat threats9
Sacrifice outlets1
Token generators14
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base88Threats88Speed47
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
+1/+1 Counters27 cards
27 counter synergies. Grow your creatures over time for massive threats.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.