Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(622 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks14
Other acceleration2
Commander Draw Engine (Selvala, Explorer Returned provides card draw)+10ⓘ
Tutors9
Draw engines1
Recursion1
Value engines1
Spot removal5
Artifact/enchantment removal1
Graveyard hate1
Stax & hate2
Protection3
Mana Acceleration (20 sources)+10ⓘ
Two-Color Mana Base (no fixing needed)+5ⓘ
Fetchlands2
Premium utility lands2
Utility lands2
Taplands3
21 Combo(s) Detected (Consistency: 82%)+113ⓘ
Combat Damage Synergy: 4 haste enablers+8ⓘ
Combo pieces19
Synergy pieces2
Combat threats1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats99Speed89Mana base75
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Elf Tribal15 cards
15 elf creatures detected. Tribal synergies can create powerful board states.
Druid Tribal14 cards
14 druid creatures detected. Tribal synergies can create powerful board states.
Combos21 total
- Staff of Domination+Priest of Titania
- Staff of Domination+Elvish Archdruid
- Staff of Domination+Marwyn, the Nurturer
- Umbral Mantle+Priest of Titania
- Umbral Mantle+Marwyn, the Nurturer
- Umbral Mantle+Elvish Archdruid
- Staff of Domination+Wirewood Channeler
- Staff of Domination+Karametra's Acolyte
- Umbral Mantle+Wirewood Channeler
- Umbral Mantle+Karametra's Acolyte