Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(354 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp5
Other acceleration4
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw6
Recursion1
Value engines5
Spot removal13
Graveyard hate1
Board wipes3
Stax & hate1
Mono-Color Mana Base (no fixing needed)+20ⓘ
Mono-Color Powerhouse Lands (2)+5ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands1
Utility lands3
Taplands2
Basic lands1
Plains+25
Synergy pieces8
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Interaction91Mana base70Consistency68
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Blink/Flicker23 cards
23 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.