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Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence402 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Synergy+6ⓘ
Heavy Curve−10ⓘ
Fast mana5
Mana rocks9
Mana dorks1
Land ramp1
Other acceleration5
Treasure generators1
Draw engines9
Cantrips & burst draw2
Recursion3
Value engines1
Counterspells1
Spot removal9
Board wipes4
Stax & hate1
Protection2
Mana Acceleration+12ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands5
Utility lands11
Taplands3
Basic lands6
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combo pieces2
Synergy pieces2
Win conditions4
Combat threats2
Token generators6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
0.7 above Bracket 2 ceiling (5)
1.3 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
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Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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