Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(369 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Land ramp17
Other acceleration3
Commander Draw Engine (Lord Windgrace provides card draw)+10ⓘ
Tutors1
Draw engines6
Cantrips & burst draw4
Recursion8
Value engines4
Spot removal3
Board wipes1
Protection2
Mana Acceleration (20 sources)+10ⓘ
Fetchlands7
+8
+8
+8
+8
+8
+8
+7
Dual & shock lands3
+6
+6
+6
Premium utility lands3
+5
+5
Utility lands5
+2
+2
+2
+2
Taplands8
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+3
+7
+6
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 extra combat, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 47%)+18ⓘ
Combo pieces3
Synergy pieces15
Win conditions1
Combat threats4
Drain effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats94Mana base93Consistency82
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)14 cards
This deck generates and leverages a wide board of creature tokens.
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Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
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Landfall17 cards
17 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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