Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(460 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks2
Other acceleration1
Treasure generators1
Draw engines8
Recursion7
Counterspells2
Spot removal7
Graveyard hate1
Board wipes3
Stax & hate4
Two-Color Powerhouse Lands (4)+17ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands11
Taplands7
1 Combo(s) Detected (Consistency: 36%)+17ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+15ⓘ
Tempo Control (lockout lethality)+9.4ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Synergy pieces6
Win conditions2
Combat threats4
Sacrifice outlets2
Reanimation1
Clone effects1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Threats94Interaction90Mana base90
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Horror Tribal21 cards
21 horror creatures detected. Tribal synergies can create powerful board states.
Tokens (Commander)2 cards
Commander generates or synergizes with creature tokens.
Mill10 cards
10 mill effects. Empty opponent libraries or fuel your graveyard.