Edward Kenway

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Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence509 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks4
Other acceleration1
Treasure generators12
Tutors4
Draw engines10
Cantrips & burst draw4
Recursion1
Value engines5
Counterspells7
Spot removal1
Graveyard hate1
Board wipes2
Stax & hate1
Protection2
Fetchlands2
Dual & shock lands5
Premium utility lands3
Utility lands7
Taplands2
Basic lands3
4 Combo(s) Detected (Consistency: 100%)+40
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25
Tempo Control+8.6
Extra Turn Package+5
Combo pieces5
Synergy pieces4
Win conditions1
Combat threats5
Sacrifice outlets2
Reanimation1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.4 → Bracket 4

0.4 above Bracket 3 ceiling (7)

1.6 below Bracket 5 threshold (9)

Game changers 2
Minimum Bracket 3
Extra turns 1
Mass land denial — none
2-card combo — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Artifacts Matter24 cards

24 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Aggro18 cards

18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Pirate Tribal17 cards

17 pirate creatures detected. Tribal synergies can create powerful board states.

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Combos4 total

  • 2-card combos · 3
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  • 3-card combo · 1
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