Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence353 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks4
Land ramp2
Treasure generators1
Commander Synergy+1ⓘ
Tutors2
Draw engines4
Cantrips & burst draw2
Scry & Surveil2
Recursion5
Value engines7
Synergy support1
Other1
Spot removal8
Board wipes1
Edict effects1
Protection6
Two-Color Mana Base+9ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands6
Taplands3
Basic lands2
7 Combo Families+44ⓘ
Combat Damage Synergy+22ⓘ
Commander Synergy+2ⓘ
Combo pieces6
Synergy pieces4
Win conditions1
Combat threats12
Drain effects1
Token generators2
Enablers2
Alternate win strategies1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6+2-card combo 7→ Bracket 3
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 7
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Ninjutsu17 cards
17 ninja synergies. Sneak ninjas into combat for devastating triggers.
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Ninja Tribal15 cards
15 ninja creatures detected. Tribal synergies can create powerful board states.
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History10 snapshots
Grade
Power5.7→5.6-0.1
BracketB3→B3
Vectors
Velocity
46→46
—
Consistency
75→75
—
Interaction
72→65
-7
Efficiency
69→69
—
Lethality
94→95
+1
Card Changes
Added (1)
Removed (1)
Grade
Power5.4→5.7+0.3
BracketB3→B3
Vectors
Velocity
46→46
—
Consistency
69→75
+6
Interaction
72→72
—
Efficiency
69→69
—
Lethality
94→94
—
Card Changes
Added (1)
Removed (1)
Grade
Power5.5→5.4-0.1
BracketB3→B3
Vectors
Velocity
46→46
—
Consistency
68→69
+1
Interaction
70→72
+2
Efficiency
69→69
—
Lethality
95→94
-1
Card Changes
Added (2)
Removed (2)
Grade
Power5.4→5.5+0.1
BracketB3→B3
Vectors
Velocity
43→46
+3
Consistency
63→68
+5
Interaction
78→70
-8
Efficiency
69→69
—
Lethality
95→95
—
Card Changes
Added (1)
Removed (1)
Grade
Power5.6→5.4-0.2
BracketB3→B3
Vectors
Velocity
51→43
-8
Consistency
68→63
-5
Interaction
82→78
-4
Efficiency
69→69
—
Lethality
94→95
+1
Card Changes
Added (2)
Removed (2)
Grade
Power5.0→5.6+0.6
BracketB3→B3
Vectors
Velocity
55→51
-4
Consistency
68→68
—
Interaction
61→82
+21
Efficiency
66→69
+3
Lethality
94→94
—
Card Changes
Added (7)
Removed (7)
Grade
Power4.4→5.0+0.6
BracketB3→B3
Vectors
Velocity
55→55
—
Consistency
63→68
+5
Interaction
57→61
+4
Efficiency
63→66
+3
Lethality
94→94
—
Card Changes
Added (2)
Removed (2)
Grade
Power4.6→4.4-0.2
BracketB3→B3
Vectors
Velocity
55→55
—
Consistency
69→63
-6
Interaction
59→57
-2
Efficiency
63→63
—
Lethality
94→94
—
Card Changes
Removed (3)
Grade
Power4.6→4.6—
BracketB3→B3
Vectors
Velocity
55→55
—
Consistency
69→69
—
Interaction
59→59
—
Efficiency
63→63
—
Lethality
95→94
-1
Card Changes
Removed (1)
Grade
Power4.9→4.6-0.3
BracketB3→B3
Vectors
Velocity
62→55
-7
Consistency
82→69
-13
Interaction
61→59
-2
Efficiency
63→63
—
Lethality
95→95
—
Card Changes
Added (4)
Removed (14)