Commander
4.3±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(286 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Mana rocks2
Mana dorks1
Land ramp10
Other acceleration1
Treasure generators2
Tutors7
Draw engines4
Cantrips & burst draw3
Recursion1
Spot removal7
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands5
Dual & shock lands7
Premium utility lands1
Utility lands6
Taplands6
Combat Damage Synergy: token package, 4 token doublers, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces1
Synergy pieces1
Win conditions2
Combat threats6
Sacrifice outlets3
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.3 (Bracket 2)+Game Changers→ Bracket 3
Mana base92Consistency65Speed64
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters21 cards
21 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.