Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(393 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks1
Land ramp3
Commander Draw Engine (Cloud, Ex-SOLDIER provides card draw)+10ⓘ
Tutors2
Draw engines5
Cantrips & burst draw2
Recursion7
Spot removal7
Artifact/enchantment removal2
Board wipes1
Stax & hate3
Mana Acceleration (19 sources)+9ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands4
Utility lands9
Combat Damage Synergy: token package, 3 extra combats, 1 haste enabler, 2 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces5
Win conditions3
Combat threats4
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base89Interaction84Consistency80
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron20 cards
20 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.