Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(341 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana11
Mana rocks2
Other acceleration4
Tutors1
Draw engines6
Cantrips & burst draw4
Recursion2
Value engines4
Spot removal5
Board wipes3
Protection3
Other1
Mana Acceleration (18 sources)+8ⓘ
Mono-Color Mana Base (no fixing needed)+6ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Utility lands11
Taplands1
Basic lands1
Mountain+24
3 Combo(s) Detected (Consistency: 53%)+26ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, aristocrats engine+25ⓘ
1 extra turn effect+5ⓘ
Combo pieces6
Synergy pieces5
Win conditions6
Combat threats3
Extra turns1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats95Mana base70Speed62
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✓
Extra turns (1)
✕Mass land denial — none
Themes10 total
Burn15 cards
15 damage dealers. Burn opponents down with direct damage.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Elemental Tribal12 cards
12 elemental creatures detected. Tribal synergies can create powerful board states.