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HomeExplore decksCommanders
WBR

Chivalry Is Dead

viaMoxfieldMoxfield·1 view·10m ago

Power level

4.8±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence327 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks1
Land ramp4
Treasure generators2
Minor treasure1
Other acceleration2
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Tutors3
Draw engines6
Cantrips & burst draw2
Scry & Surveil1
Recursion8
Value engines4
Synergy support1
Counterspells1
Artifact/enchantment removal1
Spot removal7
Stax & hate1
Protection7
Fetchlands2
Dual & shock lands6
Premium utility lands2
Utility lands5
Basic lands3
Other1
Combat Damage Synergy+25ⓘ
Tempo Control+6.8ⓘ
Extra Turn Package+5ⓘ
Commander Synergy+1ⓘ
Synergy pieces24
Win conditions3
Combat threats11
Token generators8
Enablers1
Alternate win strategies2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.8 → Bracket 2

1.8 above Bracket 1 ceiling (3)

0.2 below Bracket 3 threshold (5)

Markers
Learn more →
✓
Extra turns 1
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none

Themes7 total

VoltronCore (32 cards)

This deck equips or enchants the commander to deal commander damage.

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Knight TribalCore (31 cards)

31 knight creatures detected. Tribal synergies can create powerful board states.

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AggroCore (19 cards)

19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.