Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(459 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Mana rocks2
Other acceleration4
Commander Draw Engine (Niv-Mizzet, the Firemind provides card draw)+10ⓘ
Tutors1
Draw engines16
Cantrips & burst draw4
Wheels8
Value engines6
Counterspells3
Spot removal4
Board wipes1
Stax & hate3
Two-Color Mana Base (no fixing needed)+18ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands2
Utility lands4
Taplands6
8 Combo(s) Detected (Consistency: 55%)+46ⓘ
2 extra turn effects+10ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Tempo Control (lockout lethality)+2.2ⓘ
Combo pieces6
Synergy pieces10
Drain effects1
Extra turns2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Game Changers→ Bracket 4
Consistency97Threats94Mana base75
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Game changers 4
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Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Wizard Tribal12 cards
12 wizard creatures detected. Tribal synergies can create powerful board states.
Group Hug11 cards
11 group hug effects. Help everyone while secretly advancing your plan.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.