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HomeExplore decksCommanders
UB

03.1Zombie Dimir (The Scarab God) GD-EM-RR-SA-FF

viaMoxfieldMoxfield·118 views·2h ago

Power level

7.5±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence512 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks4
Land ramp1
Other acceleration3
Treasure generators1
Commander Synergy+1ⓘ
Tutors1
Draw engines4
Cantrips & burst draw6
Recursion10
Value engines4
Counterspells4
Spot removal7
Board wipes5
Stax & hate2
Protection2
Two-Color Powerhouse Lands+1ⓘ
Fetchlands4
Dual & shock lands1
Premium utility lands3
Utility lands14
Taplands5
Basic lands2
4 Combo Families+30ⓘ
Combat Damage Synergy+22ⓘ
Combo pieces9
Synergy pieces9
Win conditions2
Combat threats5
Sacrifice outlets1
Drain effects1
Token generators1
Clone effects1
Group slug1
Enablers1
Alternate win strategies1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4

0.5 above Bracket 3 ceiling (7)

1.5 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →
✓
Game Changers 3
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes6 total

Zombie TribalCore (17 cards)

17 zombie creatures detected. Tribal synergies can create powerful board states.

,,,,
AristocratsCore (11 cards)

11 sacrifice/death synergies. Drains opponents while generating value from deaths.

,,,,
Graveyard/ReanimatorCore (10 cards)

10 graveyard synergies. Use the graveyard as a second hand.

,,,,

Combos4 total

  • 2-card combos · 2
  • +
  • ++
    1 setup prereq
  • 3-card combos · 2
  • ++
  • ++

History10 snapshots

Grade

Power7.5→7.5—
BracketB4→B4

Vectors

Velocity
58→58
—
Consistency
77→80
+3
Interaction
85→85
—
Efficiency
83→83
—
Lethality
98→98
—

Card Changes

Added (1)

Removed (1)

Grade

Power7.5→7.5—
BracketB4→B4

Card Changes

Added (1)

Removed (1)

Grade

Power7.5→7.5—
BracketB4→B4

Card Changes

Added (1)

Removed (1)

Grade

Power7.5→7.5—
BracketB4→B4

Vectors

Velocity
58→58
—
Consistency
77→77
—
Interaction
86→85
-1
Efficiency
83→83
—
Lethality
98→98
—

Grade

Power7.4→7.5+0.1
BracketB4→B4

Vectors

Velocity
61→58
-3
Consistency
72→77
+5
Interaction
86→86
—
Efficiency
83→83
—
Lethality
98→98
—

Card Changes

Added (1)

Removed (1)

Grade

Power7.3→7.4+0.1
BracketB4→B4

Vectors

Velocity
61→61
—
Consistency
72→72
—
Interaction
85→86
+1
Efficiency
83→83
—
Lethality
98→98
—

Card Changes

Added (1)

Removed (1)

Grade

Power7.3→7.3—
BracketB4→B4

Card Changes

Added (1)

Removed (1)

Grade

Power7.3→7.3—
BracketB4→B4

Card Changes

Added (1)

Removed (1)

Grade

Power7.4→7.3-0.1
BracketB4→B4

Vectors

Velocity
61→61
—
Consistency
70→72
+2
Interaction
85→85
—
Efficiency
83→83
—
Lethality
98→98
—

Card Changes

Added (1)

Removed (1)

Grade

Power7.3→7.4+0.1
BracketB4→B4

Vectors

Velocity
61→61
—
Consistency
72→70
-2
Interaction
85→85
—
Efficiency
83→83
—
Lethality
98→98
—

Card Changes

Added (1)

Removed (1)