Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(301 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (43% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks1
Land ramp13
Other acceleration2
Treasure generators1
Draw engines6
Cantrips & burst draw6
Recursion5
Spot removal4
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands2
Dual & shock lands9
Premium utility lands2
Utility lands6
Taplands15
+3 more
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces1
Synergy pieces13
Win conditions4
Combat threats4
Sacrifice outlets1
Drain effects2
Token generators5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 2
Mana base92Threats86Speed59
1.5 above Bracket 1 ceiling (3)
0.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)11 cards
This deck uses the graveyard as a primary resource.
Stompy / Big Mana33 cards
33 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.