Commander
7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(503 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana2
Mana dorks5
Land ramp1
Other acceleration1
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors15
Draw engines2
Recursion2
Value engines1
Spot removal5
Artifact/enchantment removal1
Graveyard hate1
Stax & hate11
Two-Color Powerhouse Lands (3)+10ⓘ
Fetchlands6
Dual & shock lands4
Premium utility lands3
Utility lands6
Taplands1
2 Combo(s) Detected (Consistency: 84%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces4
Synergy pieces6
Win conditions1
Combat threats3
Sacrifice outlets1
Drain effects2
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Threats92Mana base90Interaction89
0.8 above Bracket 3 ceiling (6.5)
1.2 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies25 cards
25 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.