Commander
1.8±0.3
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
High confidence(76 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Mana rocks4
Land ramp1
Other acceleration1
Low Land Count (21/33)+-30ⓘ
Draw engines1
Cantrips & burst draw6
Recursion1
Counterspells1
Spot removal1
Two-Color Mana Base (no fixing needed)+71ⓘ
Low Land Count (21/33)+-30ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands2
Taplands1
1 extra turn effect+5ⓘ
Synergy pieces4
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.8 → Bracket 1
Mana base75Speed32Threats25
0.8 above Bracket 0 ceiling (1)
1.2 below Bracket 2 threshold (3)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes2 total
Proliferate16 cards
16 proliferate effects. Multiply all your counters at once.
Storm6 cards
6 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.