Spark Double / Ral, Crackling Wit

1.8±0.3
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
High confidence(76 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8
Land ramp1
Other acceleration1
Counterspells1
Spot removal1
Two-Color Mana Base (no fixing needed)+71
Low Land Count (21/33)+-30
Dual & shock lands2
Premium utility lands1
Taplands1
Basic lands2

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 1.8 → Bracket 1
Mana base75Speed32Threats25

0.8 above Bracket 0 ceiling (1)

1.2 below Bracket 2 threshold (3)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes2 total

Proliferate16 cards

16 proliferate effects. Multiply all your counters at once.

Storm6 cards

6 storm synergies. Chain spells for exponential value.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.